Reaction Time
What is it?The time from the starting signal until the swimmer fully leaves the block. In backstroke, until the feet leave the wall.
Why it mattersShows how quickly you react at the start of the race, and how much time you can gain before you even enter the water.
Hands Take Off
What is it?The moment the hands leave the starting block after the signal.
Why it mattersLets you analyze how your start movement begins and how you coordinate your arms with the rest of your body.
Fly Time
What is it?The accumulated time from the start signal to the water-entry point used as the analysis reference.
Why it mattersLets you see how long the whole sequence takes — reacting, driving off the block, flying, and starting your entry into the water.
Real Flight Time
What is it?The time the swimmer spends fully airborne, from leaving the block to beginning water entry.
Why it mattersLets you separate the quality of the jump from reaction speed, and study the flight phase on its own.
Jump Distance
What is it?The horizontal distance covered from the block to the water-entry point.
Why it mattersShows how much ground you cover before entering the water, and whether your drive is producing an effective jump.
Entry Angle
What is it?The angle at which the body enters the water after the jump.
Why it mattersA clean entry angle sets up a smoother transition into the underwater phase. Too flat or too steep, and it creates drag and loses speed.
Fully Submerged
What is it?The moment the entire body is fully below the water's surface.
Why it mattersLets you see how the entry finishes and exactly when the underwater phase of the start actually begins.